

Your company reputation is now: 81.81% (+0.20 increase) Total Sim Income: $6,200 (real x50, no cargo of fleet income for aerobatic flight)Ĭonsidering that the flight was perfect,the tickets price good,passengers on this flight think that your company's reputation should be 100% Ticket Income: +$167 ($433 per pax/hour for aerobatic flight) Was really amazed with the flight session. Was completely satisfied with the amount of aerobatics he experienced. Passenger Opinion: Exceptional flight (100%)

Time On Ground:Đ0h03:49 Landing Weight: 1735 lbsĪverage Speed:đ40.92 kt Total Fuel Used: 44 lbs If you can't find them, constructing your own is rather simple.Īnywho, first post for me, just thought I'd start off with a bang because it's a heck of a product IMO.Īnywho, first post for me, just thought I'd start off with a bang because it's a heck of a product IMO.And for those that have no idea what he may be talking about, here's a little sample of what the report might look like (One I did for the heck of it just to see what would happen) :įlight DEM218 flight report log Date September 20 2009įlight Distance:ĕ4 Nm Landing Speed: 75.95 kt If you really want to use an accurate payload model, goto the FSP website and do a search. If FSP doesn't recognize the aircraft by its name, it will make a best, educated(semi) guess as to what the crafts seating capacity may be. I've only had it crash ONCE and I think it was a hiccup on FSX's part that didn't go over too well with FSP.īetter yet, you're not constrained by anything keeping you to a selective list of aircraft to use.
#Fspassengers x unblock code simulator
Regardless, it makes you feel the need to "do it right"! Which really brings out the simulator part of the game, no? Things like landing lights, 250+kt clearance, gear deployment speed, and extreme VS(+ or -) are just a few of the things FSP will keep tabs on. In other words, getting docked points(and $$$) for have 3º of flaps at 170 knots is a little laughable, pending the aircraft.

I enjoy a lot of the small stuff that it monitors as well such as speed at which flaps were deployed, which will likely frustrate you at some point because I think the 'rule' FSP uses to penalize you is too general. Or pulling 60 degree banked turns in an effort to make a turn or something. Keeps me from performing those "ah screw it" maneuvers like continuing to land when you missed the mark about 4000ft back. I like the added responsibility and the Economic mode. I've used FSPass(X) for a few months now and I must say, it definitely ups the ante and helps bring the simulator to life. Glad I did That's pretty good!! I thought I gave my passengers a good scare, I guess I haven't done it quite good enough!! Door open at 20,000.OUCH. I enjoyed the demo enough to go ahead and get the unlock code. At 110 NM from destination I went to bring up the GPS with the hot key (Shift 3) and mistakenly hit the Door open (Shift E).Not a good thing to do at FL200.I was able to make a very sucessful emergency landing however, a couple of passengers did die. After that I decided to let the passengers have a normal flight, or so I thought. I basically did the "Vomit Comit" mission take off in the 737 (minus the G meter) at about 100ft AGL and pushing the airspeed to 330 knots then pulled back on the controls until I reached 60 degrees of climb.No screams.I drop the nose with an overly excessive amount of negative G's, pushing the bird into a highspeed dive.That got them screaming.YeeeHaww. Well, as someone mentioned, you could hear the passengers scream if the situation warrants it so I just had to find out for myself. Glad I didĪfter reading this thread, I decided I would try FXpassengers and see what it was all about. After reading this thread, I decided I would try FXpassengers and see what it was all about.
