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Parkitect vs planet coaster
Parkitect vs planet coaster














For banks real and Parkitect-y, a loan is the promise of interest payments it is an expectation that the future will happen. A bank is placing a bet that an organization will pay them their loan+X back where X is whatever interest payment the two parties agreed to. I’m trying to swim out of debt as fast as possible.Ī loan is a way of thinking about the future. I’m spending time there because I am desperately trying to repay my loan as quickly as possible so that the loan fee payments aren’t dragging my park economy down. But that’s not why I am spending so much time in this menu. And the basic process of “choose a loan, take the loan, pay the loan” is simple. You can take two loans at once, and at any given time you have at least four to choose from. This is made even more complicated by the fact that Parkitect features a competitive loan system. Paying it back is for thinking about later. My cash flow is such that I always have to be thinking about what kind of loan I should be taking to finance what I want to make.

#Parkitect vs planet coaster movie#

At any given time I might have a couple thousand dollars in my bank, and that’s definitely not enough to build a giant steel rollercoaster or an underground choo choo train that ferries people back and forth between the three different sections of my Cowboys vs Aliens official movie tie-in park. Despite being pretty good at these sorts of games and having a couple decades of experience in them, I find myself playing pretty close to the margins in Parkitect. That’s the play of the game, on-face, but where Parkitect swerves a bit is its treatment of loans and advertisements.Ī loan in Parkitect is a way of financing the future. People who come into your park generate cash via their entrance fees and their ride tickets, your resources are drained by park maintenance, and you want to make a profit so that you can build bigger, better, and more electrifying rollercoasters. There are also additional costs associated with a network of support that surrounds the ride: you need to hire a mechanic to service your rollercoaster you need some trash cans right outside the exit for people to puke in you need janitors to sweep the path when people miss the trash can. Those rides and attractions and shops have maintenance costs that have to be paid such as, I don’t know, the wheel grease budget or something like that. You want people to enter your park, so you build rides and attractions and shops. Theme park management games have a core loop built on some abstracted principles of business. I think it might have to do with finance. And as I’ve sunk more and more time into Parkitect the past couple weeks, including a few days where I stayed up way too late just getting a final ride or two finished, I’ve tried to puzzle out why. So Parkitect’s ability to capture that magic is unique, and it does so in a way that other games like Planet Coaster just never managed to.














Parkitect vs planet coaster